Andrei Berila

Andrei Berila

Co-founder and CEO

Andrei Berila is the co-founder and CEO of an indie game studio, Quest Fox Studio, specializing in game development and game asset creation.

Before launching the studio, he worked as a C++ software engineer at one of the biggest gaming studios, Electronic Arts, contributing to the FIFA franchise. (now known as FC)

His love for getting to know peers in the industry does not come last – being a central node between established indie game studios from Romania  such as Dream Primer, Sand Sailor, Edgeflow Studio, Killhouse Games, as well as other studios and individuals, he has created a wonderful context of knowledge sharing and mutual help among the studios.

Internationally Quest Fox has worked with gaming studios such as Dogubomb from LA, United States (Raw Fury Publisher / Blue Prince) to swiss AI tech startups and many more. 

In his spare time off-road motorcycles are his thing. 

Game Development explained – The Big Picture

We all like to play games! But how would it be to make them? How does game development differ from any other job out there?

Our presentation is here to cut through the glittering fog that is game dev today, giving you a clearer picture of what you’re up against when making games that aim to sell. We’re not here to dictate the “golden game dev solution” but rather encourage the right mindset with which you can emerge as unscathed as possible when diving into game development today. We will start by explaining to the best of our ability what is “Game Development” at a high level.

We’ll also check out the various industry segments of game development and where you as an individual best fit in them, based on your priorities.

An overview of how our Romanian indie game industry is doing: what worked, what didn’t, and we’ll also go over some of the game trends today. (as well as anti-trends!) Additionally, we’ll talk a bit about art styles in games, what is tech-art and a general overview of game asset creation pipelines. As a bonus round, we’ll also cover some key tips when preparing your portfolio when applying as an artist to a game studio.

As always we’ll have rounds of questions and gladly meet after the presentation if you want to say hi and chat.

Andrei will deliver this session together with  Carmen